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Ghosts can be categorized into the following four categories, which are described under ghost hints.


Type Image Ability

Consumption

Cons
Heals for 2x scare power done to you

Gadget

Gad
Adds scare power x2 for difference between your bravery and detect or attack (depending on current health pool).

Light

Light
Can regain 10% of invisibility

Water

Water
Can apply debuff that delays your next attack by 2 seconds.

Bosses

Boss

The final ghost of each room will be a boss, which has a generally larger invisibility and hitpoint pool. It will have one of the ghost types in addition to being a boss, and has two boss-specific abilities.

Boss abilities

Shock

Every 20 seconds, a stack of shock is applied to you, which slows your attack speed by x%, additively.

Enrage

Doubles the bosses' scare power once it's hitpoints are less than 25% of its maximum.